I think the 3D model quality in this game, and the graphics in general are pretty bad. Of course, there are things I didn't enjoy. It feels dated in its design by that sense. What I mean by that is enemies will just randomly pop-in and aren't visible in the overworld like pretty much all modern RPGs do. Other things I didn't enjoy were how scarce checkpoints are, not being allowed to move the camera around freely (not even zoom out for a better view of your surroundings) and random encounters being, well.random. A floor can have 4 doors but only 1 or 2 keys, meaning you can't explore everything in a given floor. What I do like is that you can continue exploring to find various tidbits about the game's underlying plot through locked doors and such if interested, but what I don't like is how restrictive it is if you want to explore everything. It's really slow paced so don't go in expecting The Binding of Isaac levels of dungeon-crawling and it's really story-driven. The dungeon crawler aspect of the game is kind of a mixed bag. A good introduction to the world of RPGs maybe as it doesn't require much from the player aside from timing for parrying but to those looking for something more should keep looking, as this won't be it. While not terribly bad, they aren't very deep and it doesn't take very long to figure out how it works and it is pretty basic. That's about as deep as the battle mechanics in the game go. Parrying the enemy's attack (if at all possible) will result in them getting stunned and you can unleash a powerful attack known as an "Art". You have an attack, a block (which doubles as a parry) and an evade function. The main attraction of this game is the dungeon-crawler RPG in the second half. The pacing is pretty bad although thankfully - it does improve later when the game decides what it wants to focus on. Stages 1 and 2 took me less than 30 minutes collectively to complete while stage 3 took me about an hour due to the game not telling me what I'm needed to do so I just ended up doing things like fishing and taking the Mushroom Quiz multiple times. It comes in 3+ stages, 3 of which are required to unlock the "main game". One thing I can knock the game for here is the pacing. Although this part of the game should take upwards of two hours to complete and it may sometimes be a little confusing, as the game doesn't do much in terms of directing the player on what they're supposed to do next, especially the bridge part. The game does provide plenty for you to do, with the Mushroom Quiz mini-game being my favorite one out of the whole bunch. But it's relaxing in a sort of way if you just want a chill experience. The game comes in two halves - first half being a fetch quest for various items which wasn't too remarkable and I can see it become a bit boring. Plus, a certain YouTuber uses this game's soundtrack in their videos so those who know them will definitely be surprised where the song they use came from. It's pretty simple but it's honestly nothing that I wouldn't listen to from time to time just to leave it in the background. The other part of the game that's very well done is the soundtrack. I love it so much, the character portraits, sadly of which there are only a handful, look great and the background art while the game loads is insanely cute and full of detail. One of them definitely being the art style - probably the most well done thing in the entire game. It's really nothing spectacular, although there are things I can praise.
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