The degree of resolution available is based somewhat on the points of interest and popularity, but most land (except for some islands) is covered in at least 15 meters of resolution. Google Earth displays satellite images of varying resolution of the Earth’s surface, allowing users to see things like cities and houses looking perpendicularly down or at an oblique angle (see also bird’s eye view). As of October 2011, Google Earth has been downloaded more than a billion times. The release of Google Earth in June 2005 to the public caused a more than tenfold increase in media coverage on virtual globes between 20, driving public interest in geospatial technologies and applications. In addition to releasing an updated Keyhole based client, Google also added the imagery from the Earth database to their web-based mapping software, Google Maps. It was also made available for mobile viewers on the iPhone OS on October 28, 2008, as a free download from the App Store, and is available to Android users as a free app in the Google Play store. Google Earth is also available as a browser plugin which was released on May 28, 2008. The product, re-released as Google Earth in 2005, is available for use on personal computers running Windows 2000 and above, Mac OS X 10.3.9 and above, Linux kernel: 2.6 or later (released on June 12, 2006), and FreeBSD. The third original option, Google Earth Plus, has been discontinued. It was originally available with three different licenses, but has since been reduced to just two: Google Earth (a free version with limited function) and Google Earth Pro, which is now free (it previously cost $399 a year) and is intended for commercial use. It maps the Earth by the superimposition of images obtained from satellite imagery, aerial photography and geographic information system (GIS) onto a 3D globe. Welcome to the metaverse it’s a whole new world.Google Earth is a virtual globe, map and geographical information program that was originally called EarthViewer 3D created by Keyhole, Inc, a Central Intelligence Agency (CIA) funded company acquired by Google in 2004 (see In-Q-Tel). The real world + all of the data now being collected about it. What you’ll see is an enhanced map of the part of the world you want to understand. Then we layer in additional data, such as geospatial thematic layers, environmental data, historical imagery, and 3D infrastructure models, to name a few. Imagine a digital map, but instead of seeing the earth in 2D or simulated 3D, you saw an actual 3D image. Our 3D visualization is immersive, fusing 2D satellite and aerial images of the earth to create volumetric 3D images. While Terris Pilot, our 3D visualization platform, won’t be popping up on screens looking like a Jedi knight (at least not yet), what we are building shares a lot of similarities with the virtual world Gibson and Stephenson envisioned in the latter years of the 20th century. Author Neal Stephenson coined the newer word – Metaverse – in his 1992 novel Snow Crash, in which people enter a virtual reality as avatars, interacting with each other and software agents. He called it cyberspace, a term that caught on and became the overarching term for the Internet. It’s the stuff of science fiction, first entering our collective imaginations in Canadian science fiction author William Gibson’s 1984 novel Neuromancer. Welcome to the Metaverse, the long-envisioned space that will merge real-life physical spaces with augmented, virtually enhanced spaces. The Open Geospatial Consortium, the global standards-setting organization for geospatial data, has been working with Epic Games too and I’ve been on a few Zoom calls over the last few weeks that suggests to me that the Engine will soon be powering real-life applications. Over the last few months, Terris’s developer team has been busy integrating the engine into our 3D visualization platform. If you watched The Mandalorian, Westworld, or the live-action remake of The Lion King, you did so courtesy of the Unreal Engine, which Epic has made available to developers via GitHub. It is the most advanced 3D image rendering and editing software program and it is the backbone of many popular games, and increasingly other industries are using it too. The Unreal Engine, which was developed in 1998 for Epic Games’ first-person shooter Unreal, is now the cornerstone of Epic’s business. The maker of Fortnite, which gifted the Floss and the Electro Shuffle to the world, is also the leading provider of the infrastructure necessary to produce and support cutting-edge visualizations of real-world data. More specifically, you need to explore Epic Games’ Unreal Engine. If you want to improve your company’s data visualization capabilities in the area of 3D Earth observation, you better get in the game.
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